whizdaa.blogg.se

Game maker studio 2 start animations at frame 1
Game maker studio 2 start animations at frame 1






game maker studio 2 start animations at frame 1 game maker studio 2 start animations at frame 1

I can only deduce that one of three things is causing the issue: (1) I have too many frames possibly because my sprites were animated using 3d models before being turned into 2d pixel sprites.

game maker studio 2 start animations at frame 1

Sometimes I couldn't move my character and other times my character would flicker when I tried walking. At first, when I replaced the running sprite it worked okay, but when I replaced every Splayer sprite I started to run into real issues. My problem is that my sprites, which took the place of Shaun's sprites, aren't functioning meaning the sprites in the tutorial that are labeled as Splayer, SplayerR (R= Run), SplayerA (A=Jump), and Splayerd (d=death). Before I posted here, I tried reading through the manual to try to solve the issue and usually I can, however, in this case, I'm not. I'm pretty new to using Gamemaker Studio 2 and have been following Shaun Spalding's complete platformer tutorials, I'm currently on part 15.








Game maker studio 2 start animations at frame 1